A depot packed with train cars: cover everywhere, and dozens of long sightlines running between it. On no other classic does the AWP pay for itself the way it does here.
A smoke turns the site entry from suicide into a plan — killing one or two sightlines is enough. Greed is fatal for the defense: a duel lost on train is almost never won back.
Play this map →More breakdowns live in the blog, and your look for the map is in the models gallery.